Last Duel: Inter Planet War 2012 (a.k.a. Last Duel) is a vertically scrolling shooter released for the arcades by Capcom in 1988. The game was later converted to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.
Review
STORY / GAMEPLAY The story takes place somewhere in the far future where two planets are in a war conflict. In planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Wanting more, they invade the peaceful planet of Mu and kidnap Queen Sheeta. Armed with a spaceship of immense firepower, capable of leaping into the air to avoid ground forces, you must destroy enemies either on the ground or in the air. Shooting power pods found around each level, allows you to increase your firepower. The first level moves at a faster pace than the rest or the game's levels and there's plenty of action. Unfortunately the pace on the second level slows down significantly and it therefore takes a lot longer to reach to the end of the level. The game is getting quite difficult at times, as it is way hard to avoid enemy fire or to evade crashing into the surroundings every time you struggle to pass through narrow pathways. Other than that, Last Duel is fun to play and offers plenty of shooting action.
GRAPHICS / SOUND The graphics on the Spectrum look good with some nice sprites' animation and beautiful backgrounds. Note that some of the backdrops are missing, especially in level 2 which also runs in black and white! But, strangely enough, the ZX version runs smoother compared to the CPC! But the CPC and C64 versions look way better! The sound effects are OK but no music is included.
CPU: Z80 @ 3.5 MHz MEMORY: 16 KB / 48 KB / 128 KB GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations. SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility