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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Spectrum

Last Duel

Last Duel
GenreShoot em Up
DeveloperU.S. Gold
PublisherU.S. Gold
Released1989
Rating
Graphics:5.0
Sound:5.0
Gameplay:6.0
Overall:5.0
Reviewed byndial
Last Duel: Inter Planet War 2012 (a.k.a. Last Duel) is a vertically scrolling shooter released for the arcades by Capcom in 1988. The game was later converted to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.
 
Review
Last DuelSTORY / GAMEPLAY
The story takes place somewhere in the far future where two planets are in a war conflict. In planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Wanting more, they invade the peaceful planet of Mu and kidnap Queen Sheeta. Armed with a spaceship of immense firepower, capable of leaping into the air to avoid ground forces, you must destroy enemies either on the ground or in the air. Shooting power pods found around each level, allows you to increase your firepower. The first level moves at a faster pace than the rest or the game's levels and there's plenty of action. Unfortunately the pace on the second level slows down significantly and it therefore takes a lot longer to reach to the end of the level. The game is getting quite difficult at times, as it is way hard to avoid enemy fire or to evade crashing into the surroundings every time you struggle to pass through narrow pathways. Other than that, Last Duel is fun to play and offers plenty of shooting action.

GRAPHICS / SOUND
The graphics on the Spectrum look good with some nice sprites' animation and beautiful backgrounds. Note that some of the backdrops are missing, especially in level 2 which also runs in black and white! But, strangely enough, the ZX version runs smoother compared to the CPC! But the CPC and C64 versions look way better! The sound effects are OK but no music is included.
 
Screenshots
  • Last Duel
  • Last Duel
  • Last Duel
  • Last Duel
  • Last Duel
  • Last Duel
  • Last Duel
  • Last Duel
  • Last Duel
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
read more...
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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